This can be very subjective, so if you feel that your post was wrongly removed, please contact the moderators. For example: tier-lists, NPCs glitching onto props (Alma floating in bed), dead bodies lying in a funny position, etc. No content made without much interaction from the player. This rule DOES NOT pertain to speedruns or Kill Everyone challenges. This content is done by people such as Markiplier, Jacksepticeye, theRadBrad, etc. No videos that are simply playthroughs/walkthroughs of any part of the game. Calling them names elicits neither of those. This also extends to calling IOI developers lazy or stupid - they are real people who also love Hitman, and they read reddit for enjoyment and feedback. Rule 4 - Rude/Abusive BehaviorĪbusive or inflammatory behavior, such as calling other users names (such as "retard" or other derogatory terms) or using violence-laced speech ("kys", "fuck " wishing harm on them, etc.). Well-known cases like these will be deleted regardless of amount of time between posts. For example: "Bald guy who looks like 47", “Agent 47 billboard next to a baby billboard”, “47 on a train”, “Alma is floating”, "47 weighs. This can be very subjective, but the general rule of thumb is if the same thing is posted more than once within a 6-month period. If the same exact post/video is posted more than once within a short amount of time, it is considered spam. (Even just editing 47's face onto the meme suffices.) Rule 3 - Spam and Duplicate Posts However, it cannot just be the text content that relates to the game. The image must be edited so that it relates to the Hitman games. Memes must be related to the Hitman games in some way. Common questions will be deleted after being answered or won't be answered at all. Rules Rule 1 - Use Search Function / Read the PLAYER SUPPORT before making a postīefore asking a question, please use the search bar and use the PLAYER SUPPORT. Please read the PLAYER SUPPORT before asking a question :) Important Links
Despite a campaign that so frequently loses its way into prolonged sections of tedium, Hitman Absolution demonstrates an understanding of what makes the series great when divorced from its overbearing narrative.The subreddit dedicated to the Hitman franchise and IO Interactive.
Contracts allows for genius subversions of the campaign levels that I wouldn’t be inclined to revisit otherwise.įans of stealth games with a vast stockpile of patience to draw on will enjoy the game more than those that blunder through it, but the dizzying amount of replayability packed into this game ensures a long shelf-life. The levels are packed with improvised weapons and environmental hazards that are ripe for exploitation, and there are additional exit points that can be used to end the mission sooner than the campaign mode allows.
Up to three NPCs can be marked as targets, and a number of ‘conditions’ act as point multipliers – factors like whether you were detected, hid bodies, or killed bystanders, as well as what weapons and disguises were used. This social mode allows players to create their own hits, using the game itself as a mission-editor (cleverly making it so that you can’t assign impossible challenges), then challenging others to do it faster or better. Due to technical issues, my experience with the Contracts mode is limited to an hour or so at a press event, but it drove home what Hitman does best: allowing players to construct their own stories within murderous toyboxes.